He Goes By Darthbone

This is a custom Theme for Darthbone. Summary of abilities:

LV1: Reduce DC of harder Mysticism checks, lower Identify DC, can’t research.

LV6: +2 to Will vs Mind-affecting, Invisible to Emotion senses, confuses thought detection.

LV12: +2 to save vs Diseass and Poisons that affect the body, end bleeding condition at will, can cast certain spells 1/day when fully attuned.

LV18: Start combat 1/day fully attuned.

“He’s seen shit that you’d never imagine.” [1st]
Darthbone has seen some crazy magical shit. He’s seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. He’s watched C-beams glitter in the dark near the Tannhäuser Gate. Whenever Darthbone uses Mysticism to Identify a Spell, or when he attempts to use Mysticism to identify a creature of Average or Rare rarity, or if he attempts to use Mysticism to Recall Average or Very Difficult knowledge, reduce the DC by 5. In addition, when attempting to Identify Magic Item, treat the item level as half of it’s actual level for the purposes of determining the DC to identify it. However, Darthbone is unable to take 20 on these checks by doing research.

“Nobody out-crazies Darthbone.” [6th]
Darthbone is a madman of action. His mind is unknowable, and to know it it to be swallowed up by it. His mind is like a freight train in a universe where nobody knows what the hell a freight train is because they’ve never been invented. He is visible to creatures with Blindsight(Emotion) and Blindsense(Emotion), but he appears to them as a Gargantuan-sized undulating mass of punching and guitar solos. He gets +2 to Will Saves against Mind-Affecting Effects. If a creature attempts to communicate telepathically to Darthbone without his foreknowledge, they immediately receive feedback in the sound of a dialup modem until Darthbone responds. For the purposes of the Detect Thoughts spell and similar spells, Darthbone counts as 1d6 minds, and when affected by the spell, roll 2d20, with the result being Darthbone’s apparent Intelligence Score (this may lead to the caster being stunned). If a creature manages to read Darthbone’s surface thoughts, they will only ever hear him either loudly vocalizing the opening guitar riff to “Smoke On The Water” by Cream, or frantically reciting the recipe for French Onion Soup.

“He never bleeds his own blood. He has MAGIC blood!” [12th]
The legends say Darthbone could control his own blood, and that his blood was MAGIC blood, blood that could store his own powerful magical energies. Darthbone gets +2 to Saving Throws against Diseases that use the Physical Track, and Poisons that use the Strength, Dexterity, or Constitution Track. Darthbone can end the Bleeding condition on himself as a swift action without making a medicine check. Additionally, while Darthbone cannot cast spells, let alone store them in his magical veins, when his energies are at this most powerful, he can manifest one of his trademark magical effects. Once per day when Darthbone is Fully Attuned to either Graviton or Photon mode, he can cast the spell Explosive Blast, Reality Leap, or Dispel Magic. This spell is a Zenith Revelation for the purposes of the Save DC and affecting your attunement level. Darthbone’s Solarian level is the Caster Level of the spell, and Charisma is his spellcasting modifier.

“When he gets mad, shit gets done.” [18th]
There’s no story told about Darthbone that isn’t essentially defined by his inability to stand by when a plan falls apart or fails to materialize. He has no patience for decorum, for politics, for manipulators. When someone got in the way of what had to be done, or what was right, Darthbone got mad. And when Darthbone got mad, shit got done. Once per day at the start of combat against a dangerous foe, Darthbone can begin his first turn in combat fully attuned to his Solarian’s Photon or Graviton mode.